Select my created face and old object, probuilder toolbar > Merge Objects to merge them into oneĪbove way I use do all with ProBuilder API since it's opensource but not document, but filling face is rare case, so I think do it in probuilder gui is enongh Put edge point from x axis 0(right) side, and then use same way to build other "parallel" x axis edge In x-z axis face, image put point in Scene to build more near "parallel" x axis edge Unity editor > tools > probuilder > editor > open new shape editor > shape selector > customĪttention: "Custom" point order is very strange, for ex, "Custom" to build cube, the point order is, top-left, top-right, bottom-left, bottom-right, in my understanding, the correct order is: Unity editor > Tools > Probuilder > editor > open vertex position editor I find a complex but accurate way to do this
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